On one side of the campus, visitors to Imagine laughs: creativity and innovation festival has become television games.
On the other hand, the level of blood oxygen levels of customers were measured using a redesigned pulse oximeter.
This is just a sample of what thousands of people lived on April 26.
“Imagine Rit is an incredible opportunity for our students, teachers and staff to present their creativity and their avant-garde innovation,” said Lisa SteinDirector of Imagine laughs. “Each year, the festival highlights revolutionary work in fields such as artificial intelligence, IT, health care and the arts – again practicing how the community laughs with daring ideas and a practical approach to transform vision into reality.”
This year, a record of 434 exhibitions was exposed throughout the campus.
Real world applications
As part of a collaborative joke project with the National Museum of Strongfourth year Design of new media Students worked alongside RIT students Interactive development of new media Program to create game prototypes inspired by old -fashioned games.
The objective of collaboration, on the first floor of College of Art and DesignBooth Hall, was that students create potential game prototypes for a next exhibition, Beyond the Buzzer: Game Shows in AmericaReady to open to the Strong Museum in 2026. The prototypes were presented in six interactive exhibitions Imagine Rit: Eye on the Prize; Continuation of the track; At sea; Breed to rich; Battle of the Buzzers; And ruin the show.
Scott Hamilton
Kamy, a fourth year student of media design, strongly shows a visitor how to play the path. The game prototype, resulting from a Capstone collaboration with the Strong National Museum of Play, challenges two players to cooperate and move in synchronization to complete the virtual obstacle course.
Although it is not guaranteed that all the games will go to the final exhibition of the museum, each prototype has helped the museum team to research and to test the types of experiences that visitors could appreciate.
Alexis Mildren, of Mardela Springs, MD., Worked with a team of nine other students to create an eye on the price, an innovation of the classic Simon memory game. She said that testing the game with the massive audience at Imagine Rit was a golden opportunity.
“The museum said that our age group when designing the game was seven to 77 years old. Trying to build something that small children would appreciate, and that older generations would find some nostalgia, it was a great challenge,” said Mildren. “Having community support and playing our game has really proven that we have succeeded.”
Improve lives
Mechanical Engineering students in the Multidisciplinary design The program has redesigned an impulse oximeter to improve the diagnosis. Their exhibition was in the Hall Institute.
Melanin, the chemical that gives the skin its varied tones, affects oxygen readings. The design of students evaluates not only oxygen levels but corrects the impact of melanin.
TRACI Westcott
The mechanical engineering student Isabella Cagno, on the left, demonstrates an impulse oximeter that uses light wavelengths to assess the pigmentation of a patient.
They integrated varied wavelengths of light into a second finger clip connected to the graphic user interface (GUI), which collects the blood oxygen content, blood pressure and significant light measurements for the color sensor they designed.
Combined data give more precise results, said Gianna Ippolito.
“We only started to notice that in Covid,” said Ippolito, a fifth year student from Rochester who was transferred from the Monroe Community College. “We have found that it is important to test a product that is based on light with a diverse set of testers. It is not often something that has been considered until it happens. ”
The new students’ prototype will be used on patients in the fall in the medical partner of RIT, Rochester Regional Health.
Build a robot from zero
In the center of the campus, Catbot, a quadruped robot designed in the spirit of the Boston Dynamics robot dog, was one of the 30 exhibitions in the hangar.
Members of Multidisciplinary robotics club worked on the design of the robot over four years. Different parts of the robot have been shown at the festivals of previous imagination, but it is the first public unveiling of the robot.
Carlos Ortiz
The members of the Multidisciplinary Robotics Club, on the left, the major in fifth year software engineering, Cameron Robinson, the major in the second year mechanical engineering Sopaga Pagsanjan, and the third year of the technology of the Mecatronic Engineering Rudy Rodriguez Move Catbot, a quadruped robot.
Cameron Robinson, a fifth year Software engineering And English Double major and president of the club saw Catbot of his Genesis. It started as an idea with a student colleague interested in gentle robotics, a robotics sub-champ which focuses on the use of flexible and deformable materials, an upgrade of the traditional and rigid nature of the robots. This robot, although it is not entirely mobile, is able to show complete walking movements.
“These robots are like our babies,” said Robinson. “We like to build and work with these robots from scratch, and it’s great to see progress over the years. All this is part of human experience. “
“My lessons are often very theoretical,” added the second year mechanical Engineering Major Sophia Pagsanjan. “Robots like Catbot is exciting because you put everything you learn in class in class. I can see the results of my work.”
Catbot is the most recent robot inherited from the club, which includes Favorites Imagine laughs like Couchbot, a comfortable remote controlled downside, a small robot that can signal the spectators and a battle arena with portable robot vehicles.
Imagine laughs: Festival of creativity and innovation returns on April 25, 2026.