Hello everyone, I am Julius Foundem, director of the community here at Remedy Entertainment. Today, I am very excited, jazzé even, to tell you about a brand new feature in our next game FBC: Firebreak – Modified increase.
If you are not familiar with FBC: Firebreak, it is a first -person cooperative shooter for three players located in a mysterious federal agency assumed by extradimensional forces, in the emblematic control world. Beat through hordes of monsters from another world with up to two friends, personalize your equipment and progress when you fight against this constantly increasing threat.
This being our first multiplayer, we are very happy to bring it to you, the community, and to this end, we have designed FBC: Firebreak to be as easy as possible. It’s a better played game with your friends, having a good time laughing while chaotic and eccentric things happen! This is not a new hobby you need to connect every day for the rewards. Nothing of these Fomo stuff here. Gather with your friends during the weekend for a good time.

As Firebreaker, you are a hard -to -cook combat engineer who descends deep into the oldest house to resolve paranatural crises, and to achieve it, you have an assortment of normal and non -normal tools of the Federal Bureau of Control. These come in the form of three tailor-made crisis kits, each containing a unique tool such as the fluid ejector operated by crank, an improvised device like the boombox and a modified increase.
The modified increases are modified elements that the Federal Bureau of Control A contained and used for use approved by the Firebreak initiative. So, fundamentally, the Federal Bureau of Control is in difficulty and decided to make weapons from paranatural objects which they barely understand and gave them to their first courageous stakeholders. Surely, nothing can go wrong.
Each modified increase has unique capacities and is the ultimate in the repertoire of each crisis kit. Let me present our modified increases to you!
The garden gnome (AI9) is a regular garden gnome which is almost normal. You can attach the garden gnome to the electro-cinetic load impactor which allows you to pull it towards your enemies. Once he landed, he will invoke a love at first sight around him, damaged and surprising all the creatures of his area and draining all the energy of the surrounding batteries. However, be careful! The garden gnome walks and does not discern an enemy friend. Unless you wanted to play a tiny stuffing on your teammates. In this case, no need to be careful.
The piggy bank (AI16) is attached to the end of the key, and when you swing your key, it inflicts massive damage in a large arc in front of you and breaks, releasing a paranatural tornado that has damaged all the creatures, but do not worry, the pig bank is gathers itself after Tornado goes back to you! Just be sure not to hit your friends with the tornado as being struck by a multitude of pieces opposite is considered to be rude in certain cultures.
The teapot (AI44) is attached to the top of the crank fluid ejector (COFE) giving it the ability to pull boiling water from the enemies. When the teapot is attached to the COFE, the tool deals with the combustion condition and cannot overheat. Note that this also means that the comfort now damages its teammates and cannot eliminate any other condition, with the exception of the cold state. Finally, the teapot does not come with a real tea. Sorry, tea lovers.
We worked duruming on FBC: Firebreak with our solid development team for 50 people and we can’t wait to show you more of the game and put it in your hands! FBC: Firebreak is planned for the release of the summer of 2025 for PlayStation 5, with an availability of the first day for PlayStation plus additional members and premium, and we have much more to share with you before that.