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You are at:Home»Sports»EA SPORTS FC ™ Mobile – Rivals Update
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EA SPORTS FC ™ Mobile – Rivals Update

June 8, 2025004 Mins Read
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Rendering at stake of a mobile FC football field. The text next to the readings "Deep Dive gameplay" With FC Mobile Logo.

Hello the FC mobile community! Welcome to the update gameplay of June 2025 Deep Dive!

We have improved gameplay’s experience by refining essential comments from the community in recent months. Improvements of ground passes and VS attacks will make the gameplay more reliable, consistent and above all more pleasant! Let’s move on to details.

Passage

We understand that passing the ground has not reached the brand with regard to the construction game and precise passes. Based on your comments in recent months, we have improved the reliability and precision of buttoned soil passes, passes through passes and trained ground passes. Here’s how he presents himself:

Ground pass

  • The pass on the ground will better respect the momentum, management and general of the player targets in position on the field. This means that you will see fewer passes to the ground coming behind your planned target player.
  • Improving the precision of the ground passes in relation to the objective and the angle of the Joystick PAD.
  • Improving the consistency of passing speed from the contextual exterior and inside the foot, energy passes.
  • Improvement of the impact of balance and the attribute of passing block interceptions.

Before

Rivals updates the gameplay - Pass behind

After

Rivals updates the gameplay - Pass behind

Earth through passes

  • Improvement of the ground distance from the ground through the passes if there is enough space in front of the target player. This will help your attackers quick to exploit the space behind the defensive lines.
  • Has reduced the frequency of the superhumation of the soil through the passes along the key line in tight situations.
  • Improved balance and attribute impact of interceptions of pass blocks.

Rivals updates gameplay - Ground Through Pass

Let’s go from the ground

  • Improvement of precision to avoid defenders and better respect the positioning of the passing receiver compared to the passer.

Vs attack (VSA)

We have made improvements to 90 seconds to the favorite quick pace of all – VS Attack! The changes in this update aim to make VSA a more equitable, consistent and fun experience for the competitors of the division and the League against the League. Here’s what it looks like.

  • Adding more chances of starting to give more variety and equity to the way you start your VSA match.
  • Adjusted a problem with good and good chance of better reflecting the quality and difficulty of luck according to the OVR of your team. This means that there are fewer good or very difficult chances.
  • Reduced the difficulty of the good and great chances of giving larger routes and attack options to convert your chances.
  • Improved difficulty and basic opportunities to be more diverse and more difficult.
  • Has considerably reduced the frequency of the great-back, starting with the ball in 4 and 5 to rear formations.
  • The chances ends earlier after a deviated GK the judgments, the defender’s plated, the faults far from the goal or the missed crosses. It is to avoid waste precious seconds if the ball is deflected in a “dead” area.
  • Has reduced GK’s trend to rush on certain chances.
  • Adding the possibility of modifying your camera preset.

Miscellaneous / Balancing

We have added more comments from the community to the June update with the following additions.

  • Balanced the heel of the heel and the exit of skills and exit to reduce the speed boost they would give to certain players. The effectiveness of these two competence movements now depends on the attributes of the player.
  • Improving the selection of players for the defense team inside the box during the corner kicks. Your defenders with the highest height and jump capacity will be placed in the middle of the box to better defend air duels. This means that you will see fewer shorter players defending themselves against imposing opponents when turns.
  • Fixed a problem where the camera would not come back in regular view after a blocked free kick.

In addition to all these updates, we have solved a number of minor problems and improved the general stability of connectivity! We focused on ensuring that the passage and the VS attacks meet the expectations of the community. Make sure to follow us at @easfcmobile on Instagram,, Facebook,, X,, YouTube,, TicAnd Whatsapp To get the latest updates!

Go to the field!

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