Throughout the task, teachers and graduate students said they had grown up to appreciate their fifth artificial teammates. While they worked to create their games, their curiosity has increased and many asked: “If AI can help it, what else can it do?”
“Can” IA play? ” The session was an excellent reminder of the potential of AI in education – not only as a tool, but as a catalyst for creativity and collaboration, “said Zach Lonsinger, learning experience for teaching and learning with technology. “The session underlined how AI can arouse curiosity, bridges expertise and help reinvent the possibilities in class.”
The participants said that AI has filled knowledge gaps and helped maintain consistency while developing themes and other components. He also exceeded the expectations of his teammates and canceled the initial reserves concerning the use of AI in education.
“We started the session with four of us in the group, but in the end, we had five of us once we accepted AI as an equal part of our task,” said Sullivan. “Once we see AI as an additional player or assistant, we do not know what creativity we can achieve. For me, it is always a question of learning to fill the gaps between science, research and education. In this session, we have learned that AI could help us do this. ”
Daniel Foster, co-founder of Gtan and associate professor of agricultural education and extension, noted that artificial intelligence has asserted as a class connector in education.
“The immersive session has demonstrated the vital role that AI can serve as a educators seeks to provide relevant research and scientific content in their classrooms,” he said. “From note to the development of courses, AI helps educators to extend the impact of agricultural education and extension far beyond the class.”
While teachers fill these shortcomings daily for students, the session presented a new field of educational tools.
“Upon entering this, I did not know everything IA could do or how it could benefit an educator,” said Myken Poorman, professor of agriscience at Lycée at Bellefonte Area High School and member of the Cohort of Gtan teacher. “I never thought of using AI to help create a game that could teach a specific concept in agriculture.”
The final projects created during the workshop can be found online. Visit GTAN website To find out more.